Monday, 23 November 2015
The Horus Heresy: Betrayal at Calth
Published by Games Workshop Ltd
Designed by the secret cabal
For 2 players, aged... ahh... whatever. For anyone old enough to use superglue, I guess.
It's not easy being a boardgame blogger.
At least, not the way I do it.
You see, while I love reviewing old and out of production games, shining a light on those once-loved and long-forgotten boxes that everyone has tucked away in the back of the attic, I am also quite partial to something brand new and sparkly, especially when that brand new and sparkly thing happens to be from Games Workshop, a company I grew up loving, and a company that has one of the richest gaming universes to play in.
But here's the problem... I don't get paid for this. Surprisingly enough, nobody wants to give me money to write long, rambling posts about what kind of biscuits I eat while attempting to vanquish an evil dragon.
Saturday, 21 November 2015
Space Hulk: Death Angel - Space Marine Pack 1
Designed by Corey Konieczka and Andrew Meredith
Published by Fantasy Flight GamesFor 1-6 players (in conjunction with the Death Angel base game)
It's an exciting time to be a boardgamer.
Games Workshop, one of the most inaccurately named companies in existence, has finally put legions of fans and former fans out of their misery.
No, GW hasn't despatched the Execution Forces of the Assassinorum to silence the growing dissent. Instead, someone in the ivory tower actually realised there are loads and loads of people who want to buy Games Workshop board games and specialist games. Necromunda, Epic, Blood Bowl... They're all coming back, and I've been suffering nosebleeds and dizzy spells since the announcement.
Thursday, 12 November 2015
Published by Hurrican
Designed by Bruno Cathala and Ludovic Maublanc
For 2 players, aged 9 to adult
Everybody has a line.
You know, that line in the sand. The point of no return, when something becomes intolerable.
It's different for every person, and it isn't always rational.
The line is a personal thing, and sometimes people aren't really able to explain why the line is where it is. Some people don't even know they have a line until someone else crosses it. Or maybe even when they cross it themselves.
But, and here's the important bit... Nobody's line is in the right or wrong place. And nobody has the ability to move their line.